Назад

Hobb Robin скачать все книги 7 книг

Robin Hobb has established herself as one of the masters of fantasy fiction. And nowhere is that more apparent than in this powerful, poignant, swashbuckling epic of treachery, heroism, and humanity. The rousing conclusion to the Liveship Traders trilogy, Ship of Destiny is the spellbinding story of a once-thriving city now reduced to a shambles by raging war and rampant greed; of a glorious and mythic species on the brutal edge of extinction; and of the Vestrits, the clan whose destiny is intertwined with both. Ship of Destiny Bingtown is a city under fire from forces within and without. While accusations of conspiracy fly between the Old Bingtown Traders and the New, invaders attack the harbor, trying to take the city for their own. Matriarch Ronica Vestrit bears witness to the destruction, but she is not the type of woman to simply surrender. Even as she finds herself branded a traitor, she searches for a way to bring all the city's inhabitants together to stand against the Chalcedean threat. But there is someone who cannot allow Ronica to succeed, no matter what the cost… Far out on the stormy seas, Althea Vestrit, ignorant of all that has befallen Bingtown, continues her mission to track down and recover her liveship Vivacia from the ruthless pirate Kennit. Serving as the Paragon's second mate under Captain Brashen, she faces peril beyond imagining…not just from her growing love for Brashen or their reckless scheme to regain the Vivacia, but from the unpredictable vessel Paragon himself, as he wrestles with his madness and plots his own deadly brand of revenge. Yet Althea's bold scheme may be in vain. For her beloved Vivacia will face the most terrible confrontation of all as the secret of the liveships is finally revealed. This is a truth so horrifying, so shattering, it may destroy the Vivacia and all who love her, including the boy-priest Wintrow Vestrit, whose life already hangs in the balance… A triumph of imagination and masterful storytelling, Ship of Destiny is an enthralling blend of intrigue and magic, drama and high fantasy. It is the fitting conclusion to a tale that is bound to become a classic– by a beguiling author who is already deservedly revered.

In Ship of Magic, the breathtaking first volume in her new fantasy trilogy, Robin Hobb wrote of the Liveship Traders of Bingtown. Now a new tide of glory and terror sweeps forward the story of the proud Vestrit clan, their priceless liveship Vivacia, and all who strive to possess her.

"If Patrick O'Brian were to turn to writing fantasy, he might produce something like this," raves Booklist, and truer words have never been spoken. This is a tale of the Old Traders of Bingtown and their rare magic ships-carved from sentient wizardwood that bonds them mystically with those who sail them. Theirs is an ancient tradition, but one that is slowly eroding under the harsh realities of a cold new order.

For these once proud Traders, it is a humbling lesson to learn that the foundations of their world, which had seemed immutable, are resting on shifting sands. Their corrupt ruler is deeding away their ancestral lands to upstart newcomers, and a growing traffic in human flesh is eroding the boundaries of civilized society. A plague of sea serpents and pirates off the coast is destroying the established trade routes, and ancient fortunes are dwindling. Old debts are coming due, and talk of rebellion is growing. And added to this uneasy mix, ancient powers are stirring on the banks of the mysterious Rain Wild River.

At the center of the conflict lies the Vestrit clan and their liveship Vivacia. The Vestrits long for the Vivacia to make port, certain that her arrival will restore the family fortunes. And Althea Vestrit, beautiful and dauntless, yearns more deeply than any. For she lives only to reclaim the liveship as her lost inheritance and captain her on the high seas.

But unknown to Althea, the lovely magical vessel has been seized for a slave galley and a privateer by the ruthless pirate captain Kennit, and now the Vivacia sails, her decks washed with blood, through the perilous southern passages of the Pirate Isles. Held captive onboard is Althea's nephew, Wintrow, who has made a desperate bargain: he has promised to heal Kennit of a mortal wound using arts learned in his monastic boyhood-or forfeit his life and that of his father.

Meanwhile, in Bingtown, Althea finds her onetime sea mate Brashen still struggling to redeem his wild past and out to prove himself a ship's master. Though wary of each other since their brief, ill-fated flare of passion, they now make common cause in a quest to find the Vivacia. But should they risk all they possess to rescue a liveship who may not want to be rescued? For the Vivacia is far from unhappy in her new life– and for Althea and Brashen, the method of Vivacia's liberation may prove more dangerous than leaving her in Kennit's ambitious grasp.

Mad Ship is a rich, tapestried epic of enchantment that will set your imagination ablaze, proving that Robin Hobb is a writer not only working at the top of her form, but constantly surpassing it.

Not far from the Six Duchies lies Bingtown, hub of exotic trade and home to a merchant nobility famed for its liveships– rare vessels carved from wizardwood, which ripens magically into sentient awareness. Bingtown's Old Traders, their wealth eroded by northern wars and the rapacity of southern pirates, now face an influx of upstart merchants who bring change to a complex society.

The Vestrit family's only hope of renewed prosperity is the Vivacia, a liveship they have nurtured for three generations. Now, as old Captain Vestrit lies dying in Bingtown, the Vivacia cuts homeward through the waves, about to quicken into a living being. The ship carries Vestrit's daughter Althea and the conniving son-in-law he has named as the Vivacia s next captain.

But lovely, wild-spirited Althea, sailing the Vivacia with her father since childhood and sharing its half-awakened memories and ocean secrets, has bonded with the ship in her deepest soul. Joined by Brashen-her father's first mate, now demoted by the Vivacia's new commander-she will stop at nothing in a bitter quest to claim its captaincy.

Meanwhile, in the rocky cays known as the Pirate Isles, a ruthless man lusts after his own kind of power. The pirate captain Kennit, in his scheme to be king of this outlaw realm, has vowed that he will wrest a liveship from its owners and turn it to his own use. His twisted ambition will bring him into a strange partnership with a boy-priest turned seaman-and into violent conflict with the wizardwood magic of Althea and Brashen.

From the peculiar magic realm of the Others to the bawdy, raucous lair of the pirates, Ship of Magic sweeps a dazzling cast of characters into an epic of terrible beauty and mysterious sorcery.

Nevare Burvelle is the second son of a second son, destined from birth to carry a sword. The wealthy young noble will follow his father – newly made a lord by the King of Gernia – into the cavalry, training in the military arts at the elite King’s Cavella Academy in the capital city of Old Thares. Bright and well-educated, an excellent horseman with an advantageous engagement, Nevare's future appears golden.

But as his Academy instruction progresses, Nevare begins to realize that the road before him is far from straight. The old aristocracy looks down on him as the son of a "new noble" and, unprepared for the political and social maneuvering of the deeply competitive school and city, the young man finds himself entangled in a web of injustice, discrimination, and foul play. In addition, he is disquieted by his unconventional girl-cousin Epiny – who challenges his heretofore unwavering world view – and by the bizarre dreams that haunt his nights.

For twenty years the King's cavalry has pushed across the grasslands, subduing and settling its nomads and claiming the territory in Gernia’s name. Now they have driven as far as the Barrier Mountains, home to the Speck people, a quiet, forest-dwelling folk who retain the last vestiges of magic in a world that is rapidly becoming modernized. From childhood Nevare has been taught that the Specks are a primitive people to be pitied for their backward ways – and feared for their indigenous diseases, including the deadly Speck plague, which has ravaged the frontier towns and military outposts.

The Dark Evening brings the carnival to Old Thares, and with it an unknown magic, and the first Specks Nevare has ever seen . . .

From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.

King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity's return—or the heir his princess carries—can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was....

Young Fitz, the illegitimate son of the noble Prince Chivalry, is ignored by all royalty except the devious King Shrewd, who has had him tutored him in the dark arts of the assassin. He has barely survived his first, soul-shattering mission, and returns to the court where he is thrown headfirst into the tumult of royal life. With the King near death, and Fitz's only ally off on a seemingly hopeless quest, the throne itself is threatened. Meanwhile, the treacherous Red Ship Raiders have renewed their attacks on the Six Duchies, slaughtering the inhabitants of entire seaside towns. In this time of great peril, it soon becomes clear that the fate of the kingdom may rest in Fitz's hands–and his role in its salvation may require the ultimate sacrifice.

Young Fitz is a bastard son of the noble Prince Chivalry, raised in the court of the Six Duchies by his father's gruff stableman. He is ignored by all the royalty except the devious King Shrewd, who has him secretly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill – and the darker knowledge of a child raised with the stable hounds and rejected by his family. For longer than anyone remembers, the Farseers have ruled the storm swept kingdoms of the Six Duchies – using the wild and perilous magic of the Skill. But now, as the barbarous Red Ship Raiders ravage the coasts and sleepwalkers prowl the heartland, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. For Fitz is a threat to the throne...but he may also be the key to the survival of the kingdom.

Популярные серии